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Old 09-16-2009, 01:55 PM   #106
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"You're gonna stand there, owning a fireworks stand, and tell me you don't have no whistling bungholes, no spleen spliters, whisker biscuits, honkey lighters, hoosker doos, hoosker donts, cherry bombs, nipsy daisers, with or without the scooter stick, or one single whistling kitty chaser? "
Joe Dirt?
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Old 09-16-2009, 01:57 PM   #107
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Joe Dirt?
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Old 09-16-2009, 02:01 PM   #108
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Originally Posted by The Mongoose View Post
http://www.giantbomb.com/news/hands-...tiplayer/1685/



These are improvements? I can see I'm really going to have to be tolerant to enjoy this multiplayer experience.
Your brain is friggin fuggled-up from too much Halo nonsense. I got stiff reading that post. This game will rule so much of your face it's side-splitting. What's worse, you'll feel some arbitrary reason to denounce the game out of loyalty to Bungie and dissect every aspect of why, to you, Halo is better. You know what, I've changed my mind, do not get this game. Stick with Halo, leave this one to us.
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Old 09-16-2009, 02:17 PM   #109
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I see you still lurking in the thread, writing a novel, no doubt. Look, this game, and any FPS for that matter, will never pass muster with you as there will be aspects of it (button changes, camera views, whatever) that are different from Halo. Different will always="worse" for you when it comes to Halo. I could frankly live without the biased scrutiny.


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Old 09-16-2009, 02:22 PM   #110
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Originally Posted by whodatfever View Post
Your brain is friggin fuggled-up from too much Halo nonsense. I got stiff reading that post. This game will rule so much of your face it's side-splitting. What's worse, you'll feel some arbitrary reason to denounce the game out of loyalty to Bungie and dissect every aspect of why, to you, Halo is better. You know what, I've changed my mind, do not get this game. Stick with Halo, leave this one to us.
Alright, then, let's do this.

Quote:
* Customizable Kill Streaks. Possibly the most anticipated new feature is a pretty darn cool one. You now unlock kill streaks as you rank up, and though you can still only take three into a match with you at one time, you can at least have some control over how many kills you need to rack up to use them. Some of the kill streak rewards require three, four, five, six, seven, nine kills… In addition to old favorites like the UAV, there are things like a care package that's parachuted in and grants you a random upgrade; stationary sentry guns you can put down to beef up defenses, especially in objective-based games; and of course the AC130 gunship, which requires 11 kills to use (and which, consequently, I did not see). Best of all, it seems like kill streaks stack, since I was able to use my five-kill Predator missile, then immediately activate the four-kill care package right afterwards.
This is simply ********. Let's say I'm playing and having a good time. I'm running around killing people. How am I supposed to know that some dude on the other team is on a kill streak? So, I can come around a corner expecting a fair fight between me with my gun and some dude with his gun, but instead I run into stationary sentry gun that wasn't there two minutes ago when I was in this location? How is that fair?

Since these kill streaks "stack" as indicated above, once some team gets a kill streak, they're going to be sending Predator missiles up the other teams' butt the whole game from then on out.

Games aren't fun when things aren't equal.

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* Death Streaks. Death streaks? Yes, you will now be rewarded for dying too many times in a row, in an effort to prevent frustration for those just getting into Modern Warfare 2. The only two in the demo I played were Painkiller, which starts you with a triple health boost after you're killed three times without making any kills of your own, and Copycat, which lets you use the loadout and perks of the last guy who killed you for one life.
This is even dumber than above. So, just by accomplishing nothing but sucking at the game, you get an advantage that other players don't have? Triple health, just for sucking? That'll be loads of fun to run up against randomly. How will you even know that the guy you're fighting has triple health? Maybe if you knew you could at least plan accordingly, even if it isn't fair. But the way this reads, you'll just be randomly running into to juggernauts without knowing why or when.

The fact is, they are tipping their hand with these "improvements." This game is designed for people who suck. It's designed for people who have no interest in winning on merit. It's the gaming equivalent of kids soccer -- everybody runs around and doesn't get embarrassed for sucking because the game is just a hodgepodge of random mayhem.

Could it be fun? Yes, there could be moments of enjoyment. But if you have even a smidgen of competitiveness in you, frustration will ensue.

I can see French people liking this game. But not Americans. We're supposed to favor a meritocracy. It's in our renegade, outlaw genes. Games like this are turning our youth into puddins.

You want to lose you go live in Russia. I want to be John Wayne. I want to grab a root and hold on.
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Old 09-16-2009, 02:31 PM   #111
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Originally Posted by The Mongoose View Post
Alright, then, let's do this.



This is simply ********. Let's say I'm playing and having a good time. I'm running around killing people. How am I supposed to know that some dude on the other team is on a kill streak? So, I can come around a corner expecting a fair fight between me with my gun and some dude with his gun, but instead I run into stationary sentry gun that wasn't there two minutes ago when I was in this location? How is that fair?

Since these kill streaks "stack" as indicated above, once some team gets a kill streak, they're going to be sending Predator missiles up the other teams' butt the whole game from then on out.

Games aren't fun when things aren't equal.



This is even dumber than above. So, just by accomplishing nothing but sucking at the game, you get an advantage that other players don't have? Triple health, just for sucking? That'll be loads of fun to run up against randomly. How will you even know that the guy you're fighting has triple health? Maybe if you knew you could at least plan accordingly, even if it isn't fair. But the way this reads, you'll just be randomly running into to juggernauts without knowing why or when.

The fact is, they are tipping their hand with these "improvements." This game is designed for people who suck. It's designed for people who have no interest in winning on merit. It's the gaming equivalent of kids soccer -- everybody runs around and doesn't get embarrassed for sucking because the game is just a hodgepodge of random mayhem.

Could it be fun? Yes, there could be moments of enjoyment. But if you have even a smidgen of competitiveness in you, frustration will ensue.

I can see French people liking this game. But not Americans. We're supposed to favor a meritocracy. It's in our renegade, outlaw genes. Games like this are turning our youth into puddins.

You want to lose you go live in Russia. I want to be John Wayne. I want to grab a root and hold on.
What you see as "cheating" I see as innovation, spread out for both teams to accomplish and become dominant. These additions are seriously inventive. Getting 3,5,7 kills in the first one theoretically gave the same advantage you are whining about here. It worked out great! The health bonus for 3 deaths without a kill or getting the loadout of the last person that killed you is borderline genius. The problem, as I understand it, is that it wasn't Bungie's idea. They need some time to spend all that money they're making.
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Old 09-16-2009, 02:37 PM   #112
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I just re-read the additions again. I can't freaking wait for this game! I'm calling the boys. Thank you for posting this goose.
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Old 09-16-2009, 02:38 PM   #113
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I just re-read the additions again. I can't freaking wait for this game! I'm calling the boys. Thank you for posting this goose.
i agree....good times are ahead
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Old 09-16-2009, 02:43 PM   #114
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I want to grab a root and hold on.
I was going to edit this to say rootkit, but really it stands alone just fine.
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Old 09-16-2009, 02:48 PM   #115
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I know this is typical of me, but I'm gonna have to agree with the Goose on this one. Death streaks guy?! Seriously?! Rewards for dying?! I can put up with kill streaks because you earn it, but death streaks.

So basically, all you have to do it get your best player to die 3 times on purpose, then he'll be super strong and become unstoppable for the rest of the game?

Dumb and a half.
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Old 09-16-2009, 02:49 PM   #116
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i agree....good times are ahead
.....on the 360 right?
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Old 09-16-2009, 02:49 PM   #117
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What you see as "cheating" I see as innovation, spread out for both teams to accomplish and become dominant. These additions are seriously inventive. Getting 3,5,7 kills in the first one theoretically gave the same advantage you are whining about here. It worked out great! The health bonus for 3 deaths without a kill or getting the loadout of the last person that killed you is borderline genius. The problem, as I understand it, is that it wasn't Bungie's idea. They need some time to spend all that money they're making.
It's really easy to pigeon-hole all my criticisms as being "non Bungie" and then ignoring them. Whatever helps you through the day, I guess. But you've got it backwards.

I like Bungie because they know what makes a good game, not because they are Bungie.

Even if Bungie didn't exist, I'd still have problems with the features described above. I'm not being a fanboy in this instance. I just like games that don't have goofy crap designed to put lessor players on equal footing with better players. Something about that is just not right to me.

It's like trying to find out who the fastest guy is in a race that takes place underwater. What's the point?

The solution shouldn't be to marginalize player skill. The solution is to let sucky players play against other sucky players, and to let good players play against other good players.

I'd love to have more great games to play. Bungie isn't the only developer who has made great multiplayer games - Team Fortress, Unreal Tournament, even Warhawk fit the criteria.

But there is a disturbing trend surfacing that (if I may get serious for a moment) scares me about our future prospects. We are becoming a nation of soft, excuse making wusses. It's visible in our politics, our educational system, and in our choices for entertainment.
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Old 09-16-2009, 02:51 PM   #118
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I was going to edit this to say rootkit, but really it stands alone just fine.
I'm pretty sure there is a dig at me in there somewhere, but at least you recognize that the brilliance of Paul Gleason shouldn't be altered in any way, shape, or form.
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Old 09-16-2009, 02:59 PM   #119
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Multiplayer gameplay videos

http://www.gametrailers.com/game/mod...meplay#Content
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Old 09-16-2009, 03:08 PM   #120
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I'd love to have more great games to play. Bungie isn't the only developer who has made great multiplayer games - Team Fortress, Unreal Tournament, even Warhawk fit the criteria.
And he opened the 7th seal and found Mongoose calling a PS3 exclusive a great multiplayer game.

The apocalypse is upon us. Sleep with as many goats as you can before it all ends in a conflagration of rootkits.

P.S. Pants are optional at the apocalypse.
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