Warhawk Thread (1 Viewer)

I played last night for 3 hours and I think maybe I had 4 kills. And that was using the turrets. I will get the hang of it after a while I guess.

I got to the point where I was good on turrents and okay on the ground, and I could even fly around for awhile without getting blown out the air right away, but I still couldn't get any kills. I think the key to getting kills is to get the guided missiles and the ability to be really good at hovering and slow speed maneuvering so that you can take out ground targets without getting hit from a fly by, ground troops or a ground turrent.
 
I hope someday, I will have the camaraderie with someone like the Warhawk buddies have with each other.

Jealousy is an understatement.
 
Since it's a slow friday, let's get philosophical.

Warhawk is obviously well-loved by its enthusiastic fan base, but this fan base is small, comparatively. The reason for the lack of mass appeal seems to be the steep learning curve necessary to be even decent at the game. Though I've never played it, it seems that without spending lots of time practicing teh Warhawks, a player can't even experience the full game.

This problem is compounded by the small number of players. Those who play continue to get better, making it even more difficult for a n00b to pick it up and play.

So my honest, non-fanboish question to you degenerates is this:

In order to be considered a good game, should a title cater to all skill levels? Meaning, should great players find stiff competition while at the same time noobs can pick the game up and enjoy all the features of the game?

I'm not talking that it about Warhawk; I've stated numerous times that I would probably like this game if it weren't for ZOMGROOTKITS!!! prejudices. But it seems obvious that the reason Warhawk isn't popular is because you can't just pick it up and play it.

So, as a robust yet demented community of gamers, do we think that games need to be accessible to all skill levels to be considered good games? Do most games accomplish this? What challenges does this pose to game developers?

Friday ruminations. Let's hear them.
 
Since it's a slow friday, let's get philosophical.

Warhawk is obviously well-loved by its enthusiastic fan base, but this fan base is small, comparatively. The reason for the lack of mass appeal seems to be the steep learning curve necessary to be even decent at the game. Though I've never played it, it seems that without spending lots of time practicing teh Warhawks, a player can't even experience the full game.

This problem is compounded by the small number of players. Those who play continue to get better, making it even more difficult for a n00b to pick it up and play.

So my honest, non-fanboish question to you degenerates is this:

In order to be considered a good game, should a title cater to all skill levels? Meaning, should great players find stiff competition while at the same time noobs can pick the game up and enjoy all the features of the game?

I'm not talking that it about Warhawk; I've stated numerous times that I would probably like this game if it weren't for ZOMGROOTKITS!!! prejudices. But it seems obvious that the reason Warhawk isn't popular is because you can't just pick it up and play it.

So, as a robust yet demented community of gamers, do we think that games need to be accessible to all skill levels to be considered good games? Do most games accomplish this? What challenges does this pose to game developers?

Friday ruminations. Let's hear them.

It's Friday and I drank last night. I do not have the energy to read this post.
 
Since it's a slow friday, let's get philosophical.

Warhawk is obviously well-loved by its enthusiastic fan base, but this fan base is small, comparatively. The reason for the lack of mass appeal seems to be the steep learning curve necessary to be even decent at the game. Though I've never played it, it seems that without spending lots of time practicing teh Warhawks, a player can't even experience the full game.

This problem is compounded by the small number of players. Those who play continue to get better, making it even more difficult for a n00b to pick it up and play.

So my honest, non-fanboish question to you degenerates is this:

In order to be considered a good game, should a title cater to all skill levels? Meaning, should great players find stiff competition while at the same time noobs can pick the game up and enjoy all the features of the game?

I'm not talking that it about Warhawk; I've stated numerous times that I would probably like this game if it weren't for ZOMGROOTKITS!!! prejudices. But it seems obvious that the reason Warhawk isn't popular is because you can't just pick it up and play it.

So, as a robust yet demented community of gamers, do we think that games need to be accessible to all skill levels to be considered good games? Do most games accomplish this? What challenges does this pose to game developers?

Friday ruminations. Let's hear them.

COD4 is the same...i know you think it's just "whoever gets the drop"....but it simply isn't true....or maybe i am just not very good at it...but i still have fun

besides, it's not like you need to spend a ridiculous amount of time playing warhawk to get good at it....10 hours maybe....learn the maps and where the weapons are.....the hard part is flying warhawks and getting kills....of course, this is optional since you can stay on the ground and drive tanks, man turrets, call in air strikes, etc....

anyway, the answer to your question is Jim Beam.....
 
In the interest of full disclosure, I played today with a buddy and we had to turn on our xboxes to party chat while playing Warhawk over the PSN. That nonsense needs to be fixed.
indifferent0009.gif
 
COD4 is the same...i know you think it's just "whoever gets the drop"....but it simply isn't true....or maybe i am just not very good at it...but i still have fun

Yes, COD is the same which is very stupid. I don't understand how a person playing their first game online can be matched up with the best player in the world in a ranked match. It's just rediculous.

And yes, it is true.
 
Whodatman --

Echoing what the others said, it takes a long time. But its alot of fun getting there! (albeit frustrating at times).

My advice: once you have mastered the basic controls, spend time playing Deathmatch on the rookie servers. At first you will get wasted over and over and over again... but you will learn how to handle yourself.

Man, I haven't played in a few months. Might need to get the 'hawk out again.

ASIDE: My favorite is CTF on the Installation map.
 

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