Madden 2013 Game Review

I'm a little torn. I got the early release and have already pre-paid for the game.

The gameplay so far is fine. I like the improvements and no complaints here. I always reserve my final judgement here until I get more into the game. For instance, right now I'm throwing 4 picks a game. As I get used to it that will change.

What I don't like and is almost a gamebreaker for me is the lack of formation subs. NCAA is perfect where you can do this in a sperate menu outside of the game. In Madden, you have to do it during the game. Last year I did the subs for the offense in a preseason game. I just took the delay of game penalties until I got it right. Then those changes lasted the whole season...even into the next season. I did it this year and they reset for the next game.

As a Saints fan this is a big deal. I want to start PT as my main back. Then I sub in Sproles for passing formations and Ingram in big formations. They all get decent action and I know what to expect.

This year we have some good defensive depth on the line with Gallete and Wilson...both rated in the mid to high 70s and just below Jordan and both can get upfield quickly. I would love to go to a Nickel and Dime Dline of Gallete and Wilson at the ends with Smith and Ellis inside. And also move around some linebackers in some formations.

I know it's minor for most people...but this is a big reason why I'll probably stick mostly to NCAA.

I also love Franchise. This year there's a lot to it...maybe even too much. But I haven't played enough to grasp this yet. I love that players' ratings change based on scheme. I'm not too sure about the role playing type of system where I bump up their attributes based on stats. I don't want to manage this at all.