Fallout 4
what was your issue with it??
i tried FO3 years ago and it didn't blow my skirt up...
i loved FO4
Kinda hard to pinpoint...
I think the dialogue and quest trees were very limited, and I think needlessly so.
So Fallout New Vegas had radically different world states available to you and most quests were multi-step/multi-branching. It also had a lot of intricate subplots that weren't even that relevant to the main story but you could spends hours in.
Maybe the voiced dialogue limited this ability, but I'm not sure that had to be the case. The Dragon Age 2 voice acting and dialogue wheel was sooooooo much better. You could be very distinct and unique Garret Hawke. The Fallout 4 hero is just ******* milquetoast, devoid of any personality whatsoever. And you can't break into a different persona it felt like.
So I know it was possible. "But Dragon Age 2 was limited plot-wise and widely panned". Sure, okay. I liked it personally but I can see, Fallout 4 is much more open-world, I get it.
But unfortunately for Fallout 4, I played a RPG just before I played Fallout 4 that also had a voiced protagonist, widely open world, but somewhat single tracked protagonist persona, The Witcher 3. And it was way more interesting. I didn't feel Geralt was my own hero, you're kinda forced into the game's intended perspective for him (as I played I began to realize there were distinctly "wrong" dialogue choices where if selected the responses were often weird non-sequitors that didn't sound natural at all. To get the good dialogue you'd have to choose the appropiate "Geraltesque" dialogue option), but he was at least a compelling character in an interesting story in a fascinating world.
So I guess what I'm getting at is, Fallout 4 had options
- Radically different world states and multi-multi-branching quest lines (New Vegas), but maybe no voice-acting
- Excellent voice-acting with very distinctive and unique points of view/personalities available (and the advantage of voice-acting, excellent inter-party banter and drama), but limited world states and quest alternatives
Or some combination of those 2 which I get, logistically, probably requires your protagonist have a somewhat limited "point of view" because you can only script so much voiced dialogue (The Witcher 3)
Instead it felt like Fallout 4 opted for than all 3 of those examples. It's an RPG and I felt my character was the single most boring, least inspiring, and least interesting man in the wasteland, a place full of "go kill X, quest completed" quests. And this is on top of the same rickety *** engine they did Fallout 3 on.
So basically I was left wondering, what the hell did they spend all of their time on?