Red Dead Redemption

i agree with the arborista for the most part...

managing the cores and meters gets less annoying as you level them up so there is that

you can equip outfits to your horse at Arthur's chest by his tent...i just keep one of each weather type....Dead eye is activated by clicking the right stick...and at first it auto-paints targets....you eventually unlock the ability to paint manually

some of the random encounters have been awesome though....like a guy trying to get me to suck snake venom out of his leg or some weird swamp people attacking me out of nowhere....

the controls are wonky but they aren't completely borked....it's definitely more of a sim than a action game...

despite those negative things, the world and characters are just so interesting that i keep wanting to play

i have no idea what the online part will be like but my guess is that it will not be all that great

I forgot to mention that one of the more annoying but really small things is that my hat keeps getting lost. I just don't understand the point of that mechanic.

I agree the controls aren't totally borked but I just find it odd that they improved in GTA V and now have returned to GTA IV levels. Also, I don't see why they couldn't more or less use the GTA V control scheme for this game since, although it's not great, it worked fine in GTA V.

But yeah, despite the issues, I just want to keep playing and time just melts away while playing. I lose track of time just doing dumb stuff like fishing and some of the little side quests are fun. I thought the escaped circus animals quest was particularly interesting and well done.

As far as the online stuff, I suspect it won't be all that great either but you never know. IIRC, the online stuff in GTA IV was pretty meh, but the stuff they did in GTA Online is great. RDR online was meh and only interesting for a few days but if they can evolve it the way they did with GTA, it could be interesting for at least a few weeks. And, I think they had to invest a lot of time any money into the multiplayer in order to make money on selling sheet in game. They made a 100 hour game with no micro transactions in game. That type of time investment is going to have to bring in more money than just the cost of the single player game. The only way to generate more revenue is with a robust multiplayer that makes you want to spend money. I have no idea how you do that or what could make it interesting, but Rockstar usually figures it out.