Frontlines?

This isn't really my cup of tea. Whenever games are that large, you don't feel like you have any impact on it whatsoever.

The single player demo was panned on the web. The multiplayer demo got better feedback, but based on the reception it received, I doubt this game will be on anyone's must have list.

The better players have gigantic impacts on the game because of the way they separated the classes from the subclasses. And because you can respawn as a different class every time, you can specialize in what it takes to get that next flag.

My current faves are sniper with drone ability (fly small explosive drones that also give you the ability to see far away), and anti-vehicle with air support (great for wrecking tanks that try to camp... and the highest ability in the air support subclass will destroy an entire fleet of vehicle in seconds flat). You earn access to your higher subclass abilities by killing the enemy and capturing flags during the current round.

I don't think I like this as much as battlefield, simply because there are too many vehicles, and the gameplay has been skewed towards favoring vehicles a ridiculous amount over single players with anti-vehicle weaponry. Helicopters can shoot out flares to ward off anti-aircraft missiles, for instance.