GeauxSaints53
GeauxSaints53
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The player market was horrible (from a team's perspective) for so long. It cost me two teams. So few players, so many teams. It seems better now, but probably just because I don't GM as much anymore.What do you mean? What's changed that makes it worse than it was? I wasn't around early on in the game's development so I don't know what it was like - this isn't a sarcastic question, just curious what I'm getting myself into
It seems pretty decent, and I couldn't imagine the programming behind it all. I wish it was a bit less expensive or easier to obtain flex points, but I don't guess it's too bad.
The playcalling (if that's what you want to call it) for casual leagues seems a bit too "easy" - while giving pretty little control. Hard to put players where you want them to be against a formation when the AI isn't very thorough on it. Need a few more options and it can still be "casual".
If anyone's looking for a LV66 WR, LV58 CB, or LV66 TE mine might be available after this season.