"Slot WR" (1 Viewer)

Right then, this needs a scoring system, designed and signed up to, well before any bullets are fired.

Metrics and scope? e.g. statistical production on a points based system, and a decision on how long* it takes to decide who is 'the better Pro'.

* For example, Kelvin Benjamin is included in Falcon's idealised receiver attributes group and topped 1k yards as a rookie, and flirted with the same in yr 2, but he's hardly proven to be 'a better pro' as he was out of the league by end of 2018.
Benjamin is who im hedging my floor of Claypool's potential on and Benjamin was nowhere near as talented. Lol.

We will see how it shakes out.
 

Fantasy type rules:
Per yd rushing/receiving= 1 pt
Per catch = 10 points
Per TD rushing/receiving= 60pts
Per fumble= -20pts

No accounting for special teams play.

No accounting for strength of schedule or any of that subjective lark.

You could then total points each season, using just regular season stats for equality of comparison, or go on a per game average*. Winner is the player with most points at the end of year 3 between Jeudy and Claypool.

*If you wish to only average based on games where the player is active, this may 'hide' a weaker player failing to actually get themselves into uniform on game days. I'd be harder on them and count every game the team plays as the divider.

e.g. Player 1 is active 12 games, his team plays 16. He misses 4 games allegedly due to not being able to master the playbook. In 12 games, his stats are 480yds, 32 catches, 3 TD and 1 fumble.

Total points: 480+320+180-20 = 960
Per game average: 960/16 = 60

You could however mutually agree if a player is unable to play due to non-performance related reasons, that those games don't count towards the divider. On a case by case basis.
 
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