This is what happens when you give drugs to spiders (1 Viewer)

superchuck500

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<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Interesting: Effects of various drugs on web building abilities of spiders <a href="https://t.co/wcj5LPqJ6r">pic.twitter.com/wcj5LPqJ6r</a></p>&mdash; World and Science (@WorldAndScience) <a href="https://twitter.com/WorldAndScience/status/791021634631168000">October 25, 2016</a></blockquote> <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
 
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superchuck500

superchuck500

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k, someone's going to need to explain to me why tripping spiders essentially are making the Tempest screen


I think "Tripping Spiders" was the original title of the game. The suits at Atari sent them back to the drawing board for a less controversial name.
 

UTSaintsFan

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The LSD looks creative, but I don't know how effective it would be.

The speed one looks a little rushed. Probably got distracted and started doing something else midway.

The THC, it was like "Meh, this is good enough, bro."

The caffeine is a good analogy of my boss whenever I see him.
 

Galbreath34

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LSD pretty much increases regularity to near perfection, which is pretty odd.
 

mjcouvi

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So if I wanna catch my prey while on drugs, use pot or speed, definitely not caffeine, gotchya
 

Galbreath34

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Yeah, I'd have thought it would have hurt like caffeine. It really is strange that it actually improves them.

https://www.theguardian.com/science/2014/oct/04/spiders-lsd-drugs-experiment-1971

Very high LSD doses “completely disrupted” web building. Some spiders stopped spinning altogether. High but less “incapacitating” doses produced very complex three-dimensional webs which often appeared “strikingly psychedelic” and presumably less efficient at registering vibrations.

Still lower LSD doses tended to produce webs which were compulsively regular, with accurate and consistent spacing between threads.
 

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