Trials Evolution (1 Viewer)

The Mongoose

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This multiplayer could be epic.

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http://www.eurogamer.net/articles/2011-08-12-trials-evolution-preview


After a dizzying blast through landscapes of giant stone hands, canyon dashes, lunges through exploding buildings, and death-defying leaps through lumber-mill saw blades, there was no shortage of grins around the table...

And the good news is that Trials HD's precision has been preserved perfectly in Trials Evolution. Every nudge, each yelp of delight as you psychokinetically force a shift in your centre of gravity to see you over the next checkpoint - they're all here.

Given Trials' hardcore nature, it would be understandable to fear that core credibility might be sacrificed at the altar of commercial accessibility for the follow-up. Instead, the checkpoints are now far more unforgiving, with re-starts planted less generously than in the previous game.

There's no more blindly stumbling your way through the more stubbornly fractious challenges. The intent isn't simply to add a further layer of frustration to the proceedings; rather that Red Lynx want you to understand how you achieved the impossible, so that you might use the skill in later levels.

Courses are now segregated into Events. Rather than bluffing your way through a few tracks to open up the next tier of difficulty, this new approach requires players to improve on their medal success so that they learn and are suitably prepared for greater challenges. Weighting is given to the relative worth of your achievements so that a Platinum medal will be worth more towards your unlock progress than a Silver, for example.

These finland dudes are single handedly keeping gaming from going totally soft.
 
Skyrim is the poor schlub that cleans up Trials' love goo after the 1 guy on 5 girls porno shoot.
 
i mean, i love Trials....it's a really good game....but can someone tell me why it needs to be more difficult??
 
i mean, i love Trials....it's a really good game....but can someone tell me why it needs to be more difficult??

Agreed.


It was tedious towards the end, and it was all about scripted deaths, AKA trail and error.

This is a no-no in my book and is one of the main reason people do not finish games.

Trials is still a really great game though.
 
You are also extreme(ly gay)

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Trials got difficult towards the end, but in a good way.

Sack, I'd like to hear a definition of "scripted death". I know you are deep into development stuff, so maybe this is a technical term I'm not aware of. Cause I don't see how any death in Trials could be considered scripted. Each obstacle has a technique or two (not to mention brute force and dumb luck) that will allow you to conquer it. Scripted, to me, means you are going to die no matter what, until you learn that some meteor will land on your head unless you dive out the way at a specific point.

Trials didn't require some high level ability to finish. Just the desire to learn the subtleties of the game. And truly, the awesomeness of the game doesn't reveal itself until you go through that process (which is why I suspect the new game forces you more into doing just that).

All games used to be like this. Somewhere along the line, someone decided that games have to appease the lowest common denominator, and now we have generations of soft fat kids who whine when a game doesn't just lay down and present its rewards to them.

Trials is keeping it real.
 

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