NCAA 12 Online Dynasty(PS3) (1 Viewer)

Dave

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League is full, but if you are interested get on the waiting list because spots always open up.

1)Dave
2)socbe
3)Manos
4)irvine555
5)Golfer26
6)Lsuwet
7)HammondTigerFan
8)Dburtj
9)Kcirdor
10)Saintsdave75
11)CoachHagen
12)WhoDatNation51

We will create a website soon so we won't have to look through one thread for information or scheduling. We are all about a realistic, non cheesing gaming experience. This is the 4th year of our online dynasty:

NCAA 2009 Online Dynasty(PS3)

NCAA 10 Online Dynasty (PS3)

NCAA 11 Online Dynasty(PS3):
http://www.saintsreport.com/forums/showthread.php?t=167375
 
I know none of us have the game yet, nor do we have a complete league yet, but I figured I'd look at the ranking and try to figure out which group we should pick from. Also this would give potential candidates for the league a glimpse of what type of teams we plan to play with.

* I propose we use B+ or less (overall) schools that have a prestige of 3 or less:

(Ovr.) (Off.) (Def.) (SP) (Prestige)

Mississippi State B+ B+ B+ B- 3
NC State B+ B+ B B- 3
Arizona State B+ B+ B+ C 3
UCF B+ B+ B C+ 3
Northwestern B+ B+ B C+ 3
Tulsa B B B B- 3
Maryland B+ B+ B B 3
Air Force B- B B- C+ 3
Oregon State B+ B+ B B+ 3
Pittsburgh B+ B+ B+ B- 3
Connecticut B+ B B+ B 3
Texas Tech B B B B- 3
Washington B+ B+ B B- 3
Nevada B B B C+ 3
Kansas State B+ B B B- 3
Houston B B+ C+ B 3
ECU B B+ B- A- 3
Cal B B B B+ 3
Arizona B+ B+ B B 3
Virginia B B- B C 3
Navy C+ C+ C+ C+ 3
Kentucky B B B B+ 3
Ole Miss B+ B+ B B 3
Illinois B B B- B 3
Louisville B B- B B 3
Syracuse B- B C+ B- 3
USF B+ B B B 3
Boston College B+ B B+ B- 3
Cincinatti B+ B+ B- B- 3
SMU B+ B+ B B- 3
Rutgers B B+ B- B 3
Purdue B B- B B- 3
 
Or if we just did any team > a B+ and with >= a 3 prestige we would have these to pick from:

Tulsa B B B B- 3
Air Force B- B B- C+ 3
Texas T. B B B B- 3
Nevada B B B C+ 3
Houston B B+ C+ B 3
ECU B B+ B- A- 3
Cal B B B B+ 3
Virginia B B- B C 3
Navy C+ C+ C+ C+ 3
Kentucky B B B B+ 3
Illinois B B B- B 3
Louisville B B- B B 3
Syracuse B- B C+ B- 3
Rutgers B B+ B- B 3
Purdue B B- B B- 3
 
I haven't really looked at any of the rosters, but schools with a B+ or less rating and a prestige of 3 sounds good to me personally. We can see what everyone else thinks. Also, I'm not sure if it's something we would want to use, but one of the new features is the coaching carousel. If we did use the feature it would have to be as a head coach:

Coach Carousel


When starting an Online, or Offline Dynasty, you will be able to create a new coach or use an existing coach. There are three coach positions available: Head Coach, Offensive Coordinator and Defensive Coordinator. As the Head Coach, you will be in control of the entire team and held accountable for completing contract goals both on and off the field. Coordinators, however, are only responsible for their side of the ball, and the CPU coaches will run the other half.


I know the commissioners out there are wondering what type of setting options there will be in Online Dynasty for Coach Carousel. First, commissioners will be able to determine the starting Prestige and Coach Position for the Dynasty. Meaning the commissioner can set the Dynasty to start from the bottom of the barrel as a One Star Coordinator and climb their way to the top as a 6 Star Head Coach. The ability to move teams around via Custom Conferences provides even more flexibility, challenge and depth.
http://www.ea.com/ncaa-football/blog/coach-carousel


Without playing with the coaching carousel it's hard to say if it will add another level of realism and challenge or if it will make things too complicated in an online dynasty. Depending on if we would use it I think it might alter how we decide which teams we can choose from because someone could switch conferences if they got fired or took a better job.

Some other new features for NCAA 12:

Custom Playbooks
While not technically a Dynasty feature, since you can use it in other modes, Custom Playbooks sort of feels like a Dynasty feature since all of your coaches out there are going to want to run your own offense through your coaching career.



NO MORE SUCTION ON TACKLES. Yeah you read that correctly. Did you hate it when you would do a spin move then get sucked back into a tackle? Or when you would be running through a hole in the line—a clear lane—and then a D-Lineman just warps in front of you and makes the tackle? Well this year there is no more warping on tackles. Tackles only occur on collision. So you won’t see a tackle happen unless actual collision is made between the ball carrier and the defender. Jukes and spins are more valuable than they ever have been and running through holes in the line never felt so good.


MOMENTUM ON TACKLES. We’ve all seen this happen: you’re running down the field with a full head of steam and then when you meet up with a defender WHAM complete momentum stop. It’s like the two of you were never running and collided with each other from only two feet away. Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle. Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle. If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground. The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life.


TACKLE BUTTON. This is a new feature that we have added this year; the old Dive Button has been replaced by the Tackle Button. Now this doesn’t guarantee that you’ll make the tackle but once you hit the button you are driven towards the ball carrier. There is a timing aspect to this because if you hit the button too early your defender will lunge in a last ditch effort to make a tackle. This is incredibly useful because the same way CPU defenders have no suction on tackle attempts, neither do user defenders. So, as you can imagine, it is somewhat harder to be pin-point accurate and run into that moving ball carrier. The same steering is applied to our Hit Stick and Strip ball Tackle attempt so the choice is yours. Personally, I like the play it safe and hit the Tackle Button.


NO MORE SUCTION ON BLOCKS. You know if we removed the suction on tackles we certainly corrected that on blocks, too. I know too many of us have said at least one time, “hey I got sucked into that block.” Please believe me, I feel your pain. Right when you are about to make a tackle, out of nowhere you get sucked into a block. The crazy thing is you actually feel like you are being pulled, I don’t mean the character in the game I mean YOU (well that’s how I felt anyway). Now that’s a thing of the past. If you get by that blocker or he’s not in the appropriate position to make the blocks you won’t get sucked back into him, you’ll continue traveling to your final destination which is undoubtedly the ball carrier.


CATCHING THE LOVE. Yes, we had to give some love to catching, as well. We made a deliberate effort to add some new sprint catches to reduce warping and sliding when the receiver positions himself to catch a pass. Another great addition is the brand new dive catches. If the ball is far out ahead of you then a dive catch may get you there to make the play. The dive catches in NCAA Football 12 are reliable and incredibly useful. And, in case you were wondering, yes, the user can trigger the same dive catches that the CPU players can trigger. In previous years, you would get the same ineffective generic dive catch every time you hit the button, but now you get a dive catch that matches the same way you get a sideline catch or a jump catch that matches. Trust me; if you make use of it when the opportunity arises you won’t be disappointed.


Sway Pitch
One complaint we heard last year was that Sway Pitch felt like too much risk without enough reward and because of this, a lot of fans avoided using Sway Pitch all together which is something I never want to hear as a developer. This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting.
CPU Scholarship Offers
In addition to Sway Pitch, another significant improvement to recruiting is how efficiently the CPU will offer scholarships. Previously, the CPU would occasionally have a recruit that, even though he was ranked first on their board they would not offer a scholarship in order to close the deal and sign the prospect. The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.
CPU Recruiting Based on Play Style
We have heard feedback regarding CPU not recruiting based on their play style, so this was one of our earliest adjustments for NCAA Football 12. Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
Another community concern that we addressed for NCAA Football 12 is the balancing of the top 150 recruits. There was some discussion that there were not enough highly rated defensive prospects appearing in the ESPNU Top 150. Based on that feedback we have increased each defensive position's chance of having a prospect worthy enough of being considered one of the top 150 prospects in the recruiting class.
Sim Running Stats
The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.
Incoming Prospect Ratings
Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.
Answers to Previous Blog Questions
Earlier this week, we released the blog for Coach Carousel and two Quick Clip videos. I would like to take this opportunity to address some additional questions that I've seen on the forums.
Coach Carousel – Who was that mystery man?
In part 2 of the Quick Clips video, NC State hired their Offensive Coordinator, but he was not one of the top 3 candidates. Good catch! This is an example of the bonus that is provided to hiring within the current school. The Offensive Coordinator was not initially one of NC State's top candidates, but when it came time to hire a coach they decided to stay in-house. Also, you may have noticed that as an A rated coach, he had a lower rating than some of the other Offensive Coordinators that were available.
Coaching Carousel – How fast can you climb the ladder?
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.
Coaching Carousel – Prestige and Progression
How much does Coach Prestige impact progression? Coach Prestige is now a significant factor in the progression formula. It can also be tuned via Live Tuning Packs, so if at some point we feel it needs to play more or less of a part of progression, we can adjust it accordingly. However, we have kept the importance of Coach Prestige in mind when tuning and are very comfortable with its current impact upon progression.
Coaching Carousel – Is Coach Prestige your only rating?
As mentioned above, there have been a lot of questions on coach ratings and how the addition of the Coach Carousel will alter the course of a Dynasty in future years. We've talked a lot about how play styles move with the coach from one school to another and the impact that Coach Prestige has on the game, but I also wanted to point out that the Coach Loyalty rating is dynamic as well. If you are the type of coach that looks to hop from job to job every year, expect to have some struggles on the recruiting trail when a prospect wants to know if you will be there all four years to coach him. At the same time, there will be 119 other coaches out there just waiting to use that pitch against you when they get the chance.
Coaching Carousel – Default coach ratings
There seem to be quite a few A+ coaches? Keep in mind that default Coach Ratings can be edited, customized, and shared via Roster Share. If you want more of a challenge in your Dynasty, dropping their initial ratings will cause them to progress slower. Having said that, during the Carousel, schools will always look at A+ rated coaches that are out of a job.
Furthermore, each player in the Dynasty will start out with a Coach Prestige of D+. The contracts were designed with a slow progression to A+ in mind.
Coaching Carousel – Job Security and Wins/Losses
As an Offensive/Defensive Coordinator, will Job Security go up if we fail the objective based goals but win a lot of games? These contracts were implemented so that Wins and Losses have a significant impact upon job security. However, it is largely dependent upon the team prestige and the caliber of the contract.
Custom Playbooks – Formation Audibles
How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.
 
SD75 or SaintsDave may want a spot. Hes played with us in previous seasons and is as SIM as they come.
 
Im back with good internet, wooot.... sign me up. I'm ready to take my beatings.
 
IMO, we should try and use the option that gives us more team choices. Getting a team that we some interest in playing with always helps in keeping this thing running for a while.

I do like your first list of B+ with 3 stars or less.
 
Yeah I think the 1st list is the way to go. Just like you said it gives us more choices and I think alot of those teams would retain our interest to keep playing.............but like Dave said it might all depend on the coaching options.

Good to have you back Mamou.
 
SD75 or SaintsDave may want a spot. Hes played with us in previous seasons and is as SIM as they come.
He definitely has a spot if he is interested. Anyone who has played with us before gets 1st priority over new guys for open spots before we start.
 
Im back with good internet, wooot.... sign me up. I'm ready to take my beatings.
Sounds good, everyone interested so far have all been reliable and competitive in previous seasons so this looks like it might be the best dynasty season yet.
 
IMO, we should try and use the option that gives us more team choices. Getting a team that we some interest in playing with always helps in keeping this thing running for a while.

I do like your first list of B+ with 3 stars or less.
Totally agree. Looking back on it now, I want the teams who picked last to have better choices than last year.
 
Huge post from Operation Sports on anything and everything new in NCAA 12:

Confirmed New/Improved Features and Additions

  • High Dynamic Range Rendering (HDR) Lighting
  • More player equipment, Dreadlocks, and 3D Crowds
  • Bands in the stands, Coaches on the sidelines, and Cannons.
  • 3D Grass and Particles
  • Improved Weather conditions(including fog)
  • Pylon Physics (pylons no longer static)
  • New Offensive and Defensive plays and Formations(more info below)
  • New/Updated Team Entrances and Traditions(more info below)
  • Bowl and Conference Championship game Patches on jerseys
  • Can Customize the music for team entrances(new Stadium Sound Events)
  • New/Updated Stadium(more info Below)
  • New/Updated team uniforms(more info below)
  • Coaches on the sidelines
  • Dynamic Attendance(play now games will always have 100% attendance)
  • New Conference alignments for the 2011 season are represented
  • Collision-Based Tackling, including double-hit tackles and three-man gang tackles
  • Improved Zone and Man Defensive coverages
  • Custom Playbooks(more info below)
  • New/Updated Presentational features Including: GameTrack, Between quarters highlights, score overlays, new stadium camera pans, special openings for BCS bowls and rivalry games, and more.
  • Variable Crowd noise, based on number of people in the stands.
  • New individual and Team Celebrations
  • User-controlled dive catches
  • New Bull Rush Animations
  • Online Dynasty improvements - Ability to advance the week online through the web
  • Ability to call your game against the CPU through super sim on the Web Via the OD web site
  • Coach mode, along with a broadcast cam
  • Fully Customizable Conferences(4-16 teams per conference) *5/19
  • Many Dynasty improvements, including Coaching Carousel(more info below) *5/19
  • Can create, edit, and even share coaches *5/19
  • Many Road to Glory Changes(more info below) *5/23
  • Different Running Styles *5/26
  • Concussions added to the game, injures are now tunable via Live Tuner Sets *5/26
  • Custom Stadium Sound slots increased from 50 to 200 *5/26
  • Improved QB Scramble Logic *5/26

NCAA 12 Official Site News and Blogs



Custom Playbooks

  • Can create at least 15 Offensive and 15 Defensive playbooks
  • Can have as many as 40 formations and up to 377 plays for offensive playbook(max is based off the base playbook you choose)
  • Goal line, Hail Mary, and Special Teams formations comes with each playbook(can't remove)
  • Start off by selecting a base playbook, then you can add/remove anything you want
  • Any formation in the game is selectable
  • You'll be able to reorder the plays to change the order you see them when choosing plays during a game.
  • Formation audibles will be auto-assigned based on the plays in the formation. *5/26
Dynasty Improvements - started on *5/19
*all things listed are presumably in offline and online dynasties both, unless specifically specified.

Coaching Carousel

  • Teams will hire/fire coaches at end of the season, coaches can retired as well
  • You can play as a head coach(like normally), or as a Offensive or Defensive Coordinator and work your way up to becoming a head coach.
  • If you want to play dynasty mode like in the past, you can turn off the coaching contracts and not have to worry about the coaching carousel.
  • Coordinator can only control their side of the ball(except in a user vs user game in Online Dynasties), but can still recruit as you are designated as the "Recruiting Coordinator" *5/23
  • When you become Head Coach, you do not hire coordinators *5/23
  • Your Coaching prestige and job security can change from week-to-week, which can affect your recruiting. Ex: If your on the hot seat(bad job security), recruits may not want to commit to your school *5/23
  • Coaching Goals have been expanded, Coordinators will get more stats related goals while head coaches will get more team based goals like "win bowl game" and "beat rival". *5/23
  • You can monitor the job security of all coaches in during the season to see who is on the hot seat or is safe.
  • Some Stats that are tracked for coaches: Career win-loss, win-loss at current school, Conference record, record vs. top 25 team, Heisman Trophy Winner, All-Americans, average recruiting ranks, longest win streak, and more. *5/23
  • When viewing an offer, you can view the roster of the team and the details of the contract of the school offering(coaching goals) *5/23
  • Coach contracts can be tuned via live tuner sets *5/26
  • Coach's prestige is editable in main menus, not during dynasty *5/26
Custom Conference *updated on 5/26

  • each conference can have as little as 4 teams to as many as 16 teams, Independents can have as few as 1 team to as many as 32
  • Night Games in November – in an attempt to get every possible detail of a conference correct we added this setting. The Big Ten is currently the only school that abides by this rule, but if night games in snowy conditions are your thing go ahead and turn this off…the player's won't mind.
  • Weekday Games – some conferences only play on Saturday, while others seem to take the field any time someone says they will show up with a TV camera.
  • Start Conference Games – Are you a fan of getting the non-conference games out of the way at the start of the season? Make sure you set this so that the conference games start later in the season.
  • Location for Championship Game – once you have 12 or more schools you will determine your conference champion with a championship game. Here you will be able to set where that game is played. You can select any stadium in the game, any bowl game, any school's home stadium, even the high school stadium and practice fields. If you aren't into the neutral site thing, go ahead and set it so that the school with the best conference record hosts the game (like the PAC-12 and Conference USA do).
  • Division Names – When you go from 11 to 12 schools the default names are Div A and Div B. It's up to you to change that to whatever you want. You can also edit existing division names too if that's your thing.you can edit the Division names
  • Protected Rivalries – here you can set up each protected rival matchup. (teams that play another team from opposite division every year)
  • you can edit the BCS Bowl tie-ins(so you can make the Rose Bowl Big XII vs. Big East if you wanted to, etc..)
  • Changes can be made at the end of every season(not sure if all options are editable at this point)
  • Can not create/delete conferences or make play-off options *5/23
  • Still a maximum of 120 teams in dynasty mode(not counting the generic FCS teams) *5/23
  • As Head Coach, Recruiting can be effected by Coach Loyalty and Coach Prestige. Coach Loyalty will be impacted by how long a Coach is at a particular school, if they have met their goals and if they have signed any contract extensions *5/24
  • Can not add any additional teams(120 total teams), however, you still can replace teams with a Teambuilder team(max of 12). *5/26
  • A conference with 12 or more teams will automatically have 2 divisions and a conference championship game. 11 or fewer teams will remove the Champ game and divisions. *5/26
Breakdown of conference games + Protected Rivals used in Custom Conference added on *5/26

  • 4-8 schools – 7 conference games. There are no protected rivals since everyone plays everyone else. For conferences of 4-6 schools FCS opponents will play the part of your additional conference games
  • 9 schools – 8 conference games. There are no protected rivals since everyone plays everyone else.
  • 10 schools – 9 conference games. There are no protected rivals since everyone plays everyone else.
  • 11 schools – 8 conference games with a rotation of other conference members.
  • 12 schools – 8 conference games when using protected rivals. 9 conference games when not using protected rivals. (Note: C-USA will use their 8 conference game, no protected rival format by default)
  • 13 schools – 8 conference games. Protected Rivals are not available in conferences with odd numbered schools.
  • 14 schools - 8 conference games when using protected rivals. 9 conference games when not using protected rivals.
  • 15 schools – 10 conference games. Depending on the rotation you will have 6-7 division games in a year with 3-4 rotating cross divisional games (based on the MAC's 13 school schedule rotation)
  • 16 schools – 9 conference games. With protected rivals you will have 7 division games, 1 protected rival, and 1 rotating cross division opponent. Without protected rivals you will have 7 division games and 2 rotating cross division games.
Recruiting Changes/Improvements

  • Sway Pitch - This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting. *5/27
  • CPU Scholarship Offers - The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.*5/27
  • CPU Recruiting based on Play-Style - you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.*5/27
  • Incoming Prospects Ratings - updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.
  • ESPNU150 recruiting list replaced by SPARQ100 *5/23
  • Pipeline state map has been changed, now showing states that are in danger of losing pipeline status if no recruits from that state are recruited that season *5/23
  • school logos are listed next to recruits name in the recruiting list. makes it easier to see who is in a recruits top 3 *5/23
Other

  • For Online Dynasty, the commissioner can set what level everyone is at, things like 1* prestige teams, coordinators only, to full on head coaches *5/23
  • Scheduling Logic changed to try and maintain traditional dates for match-ups(Ex: Michigan-Ohio State will always be last game, even if they are in different conferences) *5/26
  • Sim Running Stats - The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.
Online Dynasty Purchase Packs

  • For Online Dynasty, Ability to advance the week on the Dynasty web site($2.99/240 MS points) *5/23
  • For Online Dynasty, ability to call you game versus the CPU via Super Sim on the Dynasty Web Site.($2.99/240 MS Points) *5/23
  • For Online Dynasty, you can purchase the Commissioner's pack, which include the advancing from the web site, Super sim from web site, and ability to host 5 ODs for $6.99/560 MS Points *5/23
Road to Glory *Started on 5/23

High School

  • You can now play the entire senior season in high school
  • After each game, you can choose 3 local schools that have interest in you
  • Your recruiting board shows which school you picked and how far you are to earning a scholarship for each. you can still walk-on to any school, but you'll be able to transfer you recruiting points into college XP with a scholarship.
  • You'll play and be recruited on both sides of the ball
  • You can change the length of senior season from 7 to 11 games
  • You can import team from teambuilder to use as the high school teams
College

Coaches Trust

  • You can work your way up the depth chart by earning Coach's Trust Points. Once you have enough Trust points, you have to earn the position by winning a position battle
  • non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time
  • Coach Trust Points extend your on the field ability. As QB you will not be able to call audibles or hot routes until you have earn enough Trust Points
  • With enough Trust Points, you'll be able to call plays from the "Extra Plays", which is an extended selection of plays than what the coach already called
XP And the Upgrade Store

  • XP you earned during your college career can be spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. EX: scat back pack will upgrade your Acceleration and agility ratings.
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items can not be bought by micro-transactions(paid DLC/booster packs)
MISC

  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

New Plays

EA has selected 25 new plays to highlight(there are more than 25 new plays in NCAA 12), They have all been released, they are:

Offense:

  • Pistol Full House HB Off Tackle - The Pistol Full House, aka the Diamond formation, was first unveiled last season by Oklahoma State and was later adopted by other teams across the country. A staple play of the three back pistol set is the HB Off Tackle play. Playart
  • Shotgun Spread Flex Wk Y-Stick - Another spin on a staple play of the Air Raid offense that's used by Houston, as well as others. Shotgun Spread Flex Wk Y Stick calls for the halfback to motion out of the backfield to the right. This motion puts him in a spot that allows the Y-Stick concept to develop. Playart
  • Weak I Normal Y Over Fly Sweep - Oregon State's Weak I Normal Fly Sweep has the TE aligned on the line of scrimmage to the split end side of the formation. This creates an unbalanced set to the left with extra blockers for the fly sweep. Playart
  • Shotgun Twin TE Slot PA Slide - This is a play action boot pass that has two deep crossing receivers and one receiver, usually a TE, who slides under the line of scrimmage and in the flat. Oregon likes to use this play once they get near their opponent's red zone. They're usually successful at getting the ball to one of the crossing receivers for a big play. Playart
  • Pistol Spread RNS Switch Smash - Hawaii's run and shoot offense can now be run from the Pistol formation. The traditional staples such as RNS Switch Smash can now be found in the new Pistol Spread formation. Hawaii and SMU's playbook also features the run and shoot version of Pistol 4WR Trips. Playart
  • Pistol Train Triple Option - Primarily used as a short yardage power set from the Pistol, the Train formation as it's called by Nevada gives the offensive a variety of ways to attack the defense in short yardage situations. The Triple Option play is one such play that can be used to attack the defense. Playart
  • Shotgun Wild Tiger Trey Fight Song - Auburn's offense features a wide variety of unique and imaginative plays. One of the more interesting plays in their offense is Shotgun Wild Tiger Trey Fight Song. In this play the left tackle aligns on the ball on the right side of the formation in a receiver position. The left tackle is used as a decoy to throw off the defensive recognition of the play. Playart
  • I-Form Twin TE Badger Power - A staple of the Wisconsin power running game, I-Form Twin TE Badger Power is a play that combines elements of both a counter and power play. The Badgers like to send the wing tight end in motion to the weak side and at the snap he becomes the second puller on the play. Factor in the fullback and Wisconsin can get three lead blockers at the point of attack. Playart
  • Shotgun Trio HB Wk PA Husker Y Post - Nebraska's offense is known for generating big plays in the running game. To compliment their explosive rushing attack the Huskers will often use play action passes. Shotgun Trio HB Wk PA Husker Y Post is a play Nebraska uses with great success for getting the ball deep down the field to their tight end for a touchdown. Playart
  • Shotgun Normal Flex Ark HB Wheel - Shotgun Normal Flex Ark HB Wheel should be a familiar play to the fans of Arkansas. This is the same play the Hogs used to score a touchdown on the third play of the game against Alabama last season. The concept known as Shark in the Arkansas terminology uses a shallow cross/dig combination in the middle of the field and a post/wheel combination on the outside. Playart
  • Shotgun Wing Trips Wk Tiger Buck Sweep - Clemson's new no-huddle shotgun based offense will strive for balance with the run and pass. A staple run play of the Tigers. new offense figures to be Shotgun Wing Trips WK Tiger Buck Sweep. The play is an off shoot of the Wing-T Buck Sweep in which both guards pull and lead block for the ball carrier. Playart
  • I-Form Twins UK Fade Smash - I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route. Playart
  • Ace Big Twins Weak Flood - A three tiered flood concept, Ace Big Twins Weak Food can be used to attack a variety of defensive coverages. The post route is the first read in the progression and if open the ball should be thrown there. The deep out route by the slot receiver combined with the shallow cross route of the tight end creates a hi/lo vertical stretch on the defense. Playart
  • Shotgun Trips Unbalanced Mizzou Jet - Shotgun Trips Unbalanced Mizzou Jet is a new addition to the Tigers high flying spread offense. The formation calls for the tight end to align on the line of scrimmage and places the split end on the left off the line of scrimmage. With three spread receivers combined with the halfback in the backfield, Missouri can get four blockers at the point of attack on the jet sweep. Playart
  • Shotgun Quads Trio Slot Pivot - Shotgun Quads Trio Slot Pivot is a play that's designed to put a horizontal stretch in the underneath coverage of zone defenses. The inside receiver closest to the formation runs a shallow cross while the next receiver to his right runs a pivot route. Those two routes going in opposite directions creates a natural void in zones for the dig route that***8217;s ran by the next receiver over in the formation. Playart
Defense:

  • Nickel Normal Cover 6 - New to NCAA Football 12, Cover 6 is a split field coverage concept that has the secondary playing Cover 2 on one side of the field and Cover 4 on the other side. Add 2 plus 4 and you get 6, thus the name Cover 6. Playart
  • 4-2-5 Over Thunder Zero Cop - A new addition to the 4-2-5 defensive playbook, Thunder Zero Cop is an aggressive pressure scheme that calls for both inside linebackers and the strong side safety to blitz. The unique aspect of the scheme is the term Cop which tells the defensive end to play man coverage, usually on a tight end. Playart
  • 3-3-5 Okie NCAA Blitz 3 - The 3-3-5 Okie formation is new to NCAA Football 12. This formation allows teams that base out of the 3-3-5 defense to get into a more rational 3-4 Normal look. A widely used scheme from this look is the NCAA Blitz 3 which is a three deep, three under fire zone scheme. Playart
  • Quarters Normal Dbl Loop 3 - With the ever increasing popularity of spread style offenses in NCAA Football, we made the decision to add the Quarters Normal formation to the game. The Quarters normal formation features three down linemen, one linebacker, and seven defensive backs. DBL Loop 3 is an overload fire zone concept that's used to bring pressure to the weak side of the offense. Playart
  • Nickel 2-4-5 Slant Zone 2 - From a coverage standpoint is a standard 2 deep, 4 under fire zone pressure. The play calls for the two inside linebackers in the 2-4-5 formation to move to each side of the formation to show blitz. Combined with the pre-snap movement of the nickel cornerback, remaining linebackers, and both defensive tackles, the play gives the look of an exotic blitz scheme in which any combination of the players could blitz. Playart
  • Nickel 2-4-5 Cover 3 Bluff - The complimentary play to the Nickel 2-4-5 Slant Zone 2, the Nickel 2-4-5 Cover 3 Bluff uses the exact same pre-snap movement by the linebackers, defensive tackles, and nickel cornerback. This scheme falls in line with what's known as an illusion defense. The defense gives the offense the appearance of an all out blitz with the exotic look, but in reality it's a basic 3 deep, 4 under zone coverage. Playart
  • Dime 3-2-6 Spinner Buck Dog 1 - An aggressive blitz pressure scheme that's used by teams such as LSU and Nebraska, Dime 3-2-6 Spinner Buck Dog 1 is a good play to use in passing situations. The play uses a six man pass rush which includes the right cornerback. Playart
  • 3-4 Predator Cover 2 Sink - The 3-4 Predator is a defensive set that calls for the right outside linebacker to align in a three point stance. This gives teams that base out of the 3-4 the ability to get into a 4-3 look. Cover 2 Sink has both corners getting depth on their zone drops in order to take away the natural void in Cover 2 between the safeties and cornerbacks. Playart
  • 4-2-5 Under Slide Rover Wk Dog - 4-2-5 Under Slide is a new defensive formation for NCAA Football 12. This defensive look from the 4-2-5 calls for the secondary to align in a two deep look with one cornerback aligned tight and the other aligned in a loose technique. Rover Wk Dog is a pressure scheme that allows the defense to rush four defenders at the weak side of the offense. Playart
  • 4-2-5 Okie Across Bullets Dbl A - 4-2-5 Okie Across places the five defensive backs in the formation in a loose alignment of about 8 to 10 yards. In addition to the alignment of the defensive backs, the right defensive end aligns in a two point stance similar to that of an outside linebacker. Bullets Dbl A sends both linebackers in the formation on blitzes in each A gap. Playart
http://www.operationsports.com/forums/ncaa-football/474596-ncaa-football-12-info-thread.html


NCAA Football 12 Retail : HD Media Gallery – Dynasty:

http://traditionsportsonline.com/ncaa-football-12-retail-hd-media-gallery-dynasty
 
Saints Dave definitely wants in..He is in the process of moving from Miss. to somewhere in the NE but he should be settled soon and be up and running.
 
Saints Dave definitely wants in..He is in the process of moving from Miss. to somewhere in the NE but he should be settled soon and be up and running.
The league is now full, but anyone interested should get on the waiting list because spots always open up. I will create a website soon and we can start discussing league settings and parameters.
 

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