Bioshock 2 delayed (1 Viewer)

New multiplayer video. Capture the Sister.

I can't decide if this looks awesome or if it looks like a chaotic clusterhump, or both.

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http://www.saintsreport.com/forums/showthread.php?t=118759&page=2&highlight=bioshock

Bioshock 2 multiplayer hands-on impressions:

Going in, I was skeptical. Digital Extremes has veterans that worked on games like Unreal Tournament, but after Dark Sector (especially the multiplayer) I found myself a bit worried about BioShock 2's offering.

The good news is that the foundation of the experience is solid. Gamers will earn points during their multiplayer sessions that rank them up and lead to unlocks like weapons, weapon mods, Plasmids, and Tonics. There are even "Trials", which are basically Modern Warfare style challenges that reward bonus ADAM, the game's experience points. Players will create loadouts with two weapons, two Plasmids, and up to three Tonics as they level-up and head into battle. Just like in singleplayer, there are pools of water and gas to shock or ignite and freezing someone, only to shatter them with a quick melee strike from a trusty lead pipe, is incredibly satisfying. There are even turrets to hack and gain control of and vending machines that hold ammo and EVE hypos can be rigged with traps to kill unsuspecting players. Players can also "research" the bodies of slain opponents to gain a damage bonus against them until that players scores a kill against you.

There are several game modes to choose from, all variations of classic multiplayer modes like deathmatch, team deathmatch, capture the flag (Little Sister), territories, and capture and hold. Of the bunch, the objective gametypes stand out because it funnels all of the action to one place. The map design is a bit uneven. In one team deathmatch game, my entire team went right as the match began. We circled around the map for what seemed like 5 minutes before even seeing a member of the other team. It turns out they had also gone right and the map was a giant circle. By the time the fighting started, it was already halfway through the match. Teamwork is a must and a good mixture of Plasmids and weapons across a team can really help a group get ahead of the competition.
 
9min vid

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Seriously, I think I'm going to rent Bioshock again. I didn't like it the first time, but I should probably give it another chance since everyone seems to think it's a great game and there are other games that I didn't like when I first tried them, but ended up loving when I gave them a second chance.
 

lol. It will anger me, no doubt. But I strive to be a tractable mongoose; who knows, maybe I will come to agree about the would-be end results of pure objectivism.

Who am I kidding? I'm the same dude that won't capitalize the "s" in "sony." I'll hate the fact that these dudes assume such a perverted outcome of Rand's philosophy. But, I will once again give them credit for at least approaching the subject while Dude Goes to Mars to Mine Resources, Finds Big Gun Then Violence Ensues is what sells.

Who knows? Maybe Bioshock is smart (and not just trying so hard to be, as I've previously accused) and I'm dumb. Maybe I'm the weak, and Bioshock is the tyranny of evil men.

Whatever, the fact that a game has me thinking about this stuff makes it worth a playthrough. And as a game, it was pretty fun and well-paced. I still don't think it was GOTY worthy based on some poor choices at the end, but it was definitely one of the better games I played last year. I remember it, for what that's worth.

And (as a Bungie fan who is used to a certain level of competence always notices) the software worked. No glitches, annoying programming decisions, quality of menu's, etc. It's funny how this last bit is still an item for consideration in 2010 (aka: the future).
 
More multiplayer info

The biggest change between the first and second BioShock is the inclusion of multiplayer in the sequel. Digital Extremes, the team behind Unreal, Unreal Tournament and the PS3 port of the original BioShock, is handling the multiplayer portion of the game. The team promises to deliver an experience that will feel familiar to BioShock and Rapture. After spending a few hours with the multiplayer campaign we’d say they’re on the right track.

When you first access the multiplayer menu you’ll have the option to watch a prologue that features Andrew Ryan wishing you an eventful New Year’s Eve as Rapture prepares for the onset of 1959, the year prior to the events of the original BioShock.

At the end of the message you’ll find yourself in your “apartment,” which is a hub to customize your chosen character. There are six characters to choose from, each with a different back story. From the dutiful housewife to the welder you’ll take control of Rapture’s denizens and turn them against your friends. At the hub you can customize your character’s appearance with different masks, or switch up their melee weapons, which include anything from a frying pan to the classic red wrench. When you’re ready to begin a match you can take a bathysphere to the player lobby and invite friends to join a match, or drop right in to an existing one.

At the time of our last hands-on preview only Capture the Sister, Survival of the Fittest and Civil War modes were announced. The other modes have finally been unveiled and include Turf War, Team Adam Grab, Adam Grab and Last Splicer Standing. In our latest multiplayer session, only Capture, Survival, Civil War and Turf War were available for play. Capture is similar to capture the flag (except there’s a small child at stake), Survival is a free-for-all, Civil War is a team deathmatch and Turf War requires teams to capture the most territories before time runs out (multiplayer modes last 15 minutes). Most modes support six to 10 players and take place across new and familiar Rapture environments.

During our hands-on time we saw Kashmir Restaurant, Farmers Market, Arcadia, Mercury Suites, Hephaestus, Fort Frolic and Point Prometheus as playable maps, all of which were levels in the original that have been expanded and optimized for multiplayer. There are new rooms added to make space for the extra turrets and vending machines that can be hacked to destroy your opponents. There are also EVE hypos and ammo scattered across levels to be picked up when you’re running low on resources. Health slowly regenerates from simply walking around. Levels also have an abundance of oil slicks and waterways to make clever use of your Plasmids as well. At the end of each match you’ll earn Adam based on your performance that will allow you to increase in Rank. These points can be earned by the number of kills, assists, number of hacks and research photos taken among other performance achievements.

Starting out you’ll be equipped with a simple Loadout that includes a Pistol and Electro Bolt that you can use against your opponents. When you increase in Rank you’ll unlock new weapons and Plasmids such as a Grenade Launcher, and Aero Dash that allows you to quickly evade or dash into enemies. Tonics can also be unlocked that can help decrease enemy turret accuracy and can cut the time it takes to snap research photos of felled enemies. As your Rank increases, you’ll be able to customize Loadouts to fit your play style with your favorite weapons, Plasmids and Tonics.

For even more Adam points you can complete Trials that gives the player tasks to complete for points in the same way Achievements or Trophies are awarded. For instance there is the Heavy Hitter trial that requires 30 kills over time with a melee weapon, or Master Electrician that requires 30 kills with Electro Bolt. Trials are compartmentalized within weapons, Plasmids and general categories with more than enough options to earn more Adam points.

Overall the multiplayer component is shaping up well. Even amid the chaos of grenade and Plasmid firing in deathmatches, the multiplayer campaign ran smoothly with no framerate issues. We were able to start matches and jump into existing matches without a hitch. Respawning takes mere seconds to quickly drop you back into gameplay so you don’t miss a beat. With familiar elements from the single-player experience and a multitude of ways to earn Adam regardless of skill level, BioShock 2’s multiplayer feature may be able to draw more players in than expected. We look forward to checking out the final product when the game ships in February.
 
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this thread makes me angry each and every time i see it, cause i think bioshock has been delayed again. grr.
 
Just a friendly reminder, this comes out tomorrow. Here's a review:

http://g4tv.com/games/xbox-360/57035/BioShock-2/review/

Rapture, Andrew Ryan's failed utopia under the sea, remains one of gaming's most compelling worlds to inhabit, and BioShock 2 does a great job of drawing you in and making you feel right at home. But while it certainly feels good to be back in Rapture and there is plenty to enjoy here, the game doesn't quite pack the same punch as the original...
 

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